Game
Categories · Product form
9 companies · Growing sample. Treat patterns here as early signals, not findings.
1ranked (Trust 2+ and Strength 12+)
1with strong evidence (Trust 3+)
0with proven demand (Demand 4+)
–median annual revenue: not enough comparable figures yet
Companies
- Schedule I$151M steam revenue (est.), 20259.4Trust 2/5 · Strength 17/25 · Demand 3/5
- Bodycam$24.2M steam gross sales, September 2026 (estimate), September 2026WatchlistTrust 2/5 · Strength 10/25 · Demand 3/5
- How to Fish$19.3M steam gross sales, September 2026 (estimate), September 2026WatchlistTrust 2/5 · Strength 10/25 · Demand 3/5
- NecesseAbout $14.4M cumulative gross revenue since launch, Dec 2019 to Oct 2026WatchlistTrust 4/5 · Strength 6/25 · Demand 3/5
- EnshroudedAbout $40.5M estimated Steam gross revenue (consumer spend, before platform cut), medium-confidence estimate, Jul 2026WatchlistTrust 2/5 · Strength 8/25 · Demand 3/5
- WARDOGS$86.9M (estimate) steam gross sales, September 2026, Sept 10 to 30, 2026WatchlistTrust 2/5 · Strength 6/25 · Demand 3/5
- Dadbod Games$37,917 gross revenue, first two months (before Steam's cut and refunds), Aug 14 to Oct 2026 · self-reportedWatchlistTrust 1/5 · Strength 6/25 · Demand 1/5
- Onimusha: Way of the Sword$30.4M estimated Steam gross sales, September 2026WatchlistTrust 2/5 · Strength 3/25 · Demand 3/5
- The Blood of Dawnwalker$26.9M estimated Steam gross sales, September 2026WatchlistTrust 2/5 · Strength 3/25 · Demand 3/5
How sure we are
Best source behind each company’s figures.
How they make money
Business models
How they sell
What it took to build
Only sourced figures are counted. Unknown is never treated as small.